This week I began experimenting with the creation of artificial environmental sounds using synthesis techniques rather than relying on field recordings. Instead of capturing existing environments, I worked with basic sound design tools such as noise generators, filters, modulation, and layering to construct sounds that resemble natural atmospheres.
I explored how different types of noise could be shaped into elements such as wind-like textures, distant ambient layers, and bird-like sonic gestures. The focus of this process was not to accurately reproduce real-world environments, but to investigate how “naturalness” can be suggested or implied through sound design choices.
During these experiments, I noticed that even relatively simple synthetic materials could become convincing when combined with spatial effects such as reverb and subtle layering. This led me to reflect on how much of our perception of natural sound depends on expectation, familiarity, and context, rather than on the actual origin of the sound itself.
The process also directly connects to my essay research, particularly discussions around technological mediation and the idea that listening is an active and constructed experience rather than a direct access to reality.

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