- Dialogue
- On-location recording
- ADR (Automated Dialogue Replacement)
- Reveals character traits and emotions
- Sound Effects
- Realistic (e.g. footsteps, door slams)
- Designed (e.g. sci-fi sounds, explosions)
- Ambient sounds (e.g. street noise, nature)
- Music
- Original score
- Soundtrack (pre-existing songs)
- Builds mood, rhythm, emotion
sound source type
- Diegetic Sound
- Sound heard by characters
- e.g. dialogue, radio playing in a scene
- Non-Diegetic Sound
- Sound heard only by audience
- e.g. background music, narrator voice-over
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