• Dialogue
    • On-location recording
    • ADR (Automated Dialogue Replacement)
    • Reveals character traits and emotions
  • Sound Effects
    • Realistic (e.g. footsteps, door slams)
    • Designed (e.g. sci-fi sounds, explosions)
    • Ambient sounds (e.g. street noise, nature)
  • Music
    • Original score
    • Soundtrack (pre-existing songs)
    • Builds mood, rhythm, emotion

sound source type

  • Diegetic Sound
    • Sound heard by characters
    • e.g. dialogue, radio playing in a scene
  • Non-Diegetic Sound
    • Sound heard only by audience
    • e.g. background music, narrator voice-over


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